Auto leveling is key to precise PCB milling. I wrote some open-source software that makes it possible to do auto-leveling on a CNC USB Controller-based machine like my chinese 3020 CNC. This software controls the actual control software so that it starts probing a circuit board in a grid-like manner, after which it can compensate for any misalignment and curvature in the GCode.
Since 2017, I’ve picked up an interest in building software-controlled electronics and CNC machining. This has been lot of fun for me, but it also has been daunting at times, being a total newcomer. Luckily, I’ve always been able to find useful information online, provided openly and voluntarily by the maker’s community. So I thought I’d contribute back to this community by sharing some of my experiences, ideas and tools in the other posts in this new ‘Maker’ section.
Having enemies throw grenades or launch projectiles in games often requires some form of trajectory planning in order to find the best launch moment, speed and angle. This research paper proposes a novel and practical approximation of 2D and 3D trajectories with drag and wind, which allows for very efficient trajectory planning as shown through a number of included examples. Includes an open source Unity3D implementation and demonstration.
Using a virtual camera with a large FOV can cause objectionable distortion near the screen’s edges. This article introduces a novel barrel distortion post effect that may be used to reduce stretch in this case. The effect can be controlled through multiple tweakable parameters, and requires only 2 additional instruction slots of a post effect’s fragment shader.