Game theory: Leader strategies in repeated gamesMay 13, 2011 AI
Although the repeated games used in the field of game theory are relatively trivial, they do allow for strategy analysis, comparison and optimization within a well-defined framework. This article reviews existing learning strategies like Q-learning and leader strategies like Godfather and Bully, extends the latter to improve on their weaknessess, and presents detailed tournament results.
Boids: Simulating large flocksApril 20, 2011 AI
Large flocks of birds are mesmerizing to look at. With this project, I tried to capture these collective patterns using large numbers of individual virtual birds, called boids, that think independently but act like one. Based on Craig Reynolds work, I implemented and extended his model to generate flocks of 1000+ boids in real-time. Learn how.